Wasteland Wednesday #6

*Language and Content Warning*

skull and crossbones.jpgskull and crossbonesUnlike QE’s normal informational blog, Wasteland Wednesday is potentially full of foul language and post-apocalyptic nonsense.

Wasteland Wednesday

 

It’s time for another update from the Wasteland.  As the author, I’m pounding away on rewrites. If I can hold my pace, I should have it out to my alphas by the end of the month. When it goes out to my alphas, I’ll do the rewrites of the novella.

I‘m planning on finishing one of my more time consuming client projects here in mid-December (not a bad thing, just a bit of work), and when that happens I’ll pound out the discovery draft of the next book in the series. This next book will have whoever survives book one, moving north to face a bigger threat—and maybe even escaping Middle America. The Lost Word, mentioned last week, will play a larger role in the next book as well.

Today, meet Jim.

Name:  Jim

Age: 14

BackgroundFrom birth, Jim lived in a bunker. His father told him the outside world was a barren radioactive wasteland, and if they would leave the bunker they would die. Despite his isolation, Jim’s father provided him a superb education (even by pre-fall standards). This education was heavy in classic works of literature, language, and some technical skills like medicine and electronics.

When Drake meets Jim, his familial background is ambiguous. They meet “accidentally” outside of Stanley Station, which is a coal plant that was converted into a settlement.  Jim admits little about his father and family.  Outside accounts indicate Jim is an orphan that wandered into the station.

vegetables-italian-pizza-restaurant.jpgBasic Physical Description: The wasteland doesn’t provide salad bars, or all you can eat pizza, so Jim is a skinny boy. Acne has began to spring up among his freckles.  His eyes are described as bright blue, and his hair is shaggy and brown.  He is very pale—apparently the bunker didn’t have a tanning bed.

Personality: Jim is very clever and optimistic. This is likely a result of his education and lack of exposure to the wastes. With no “real” experiences to rely on, Jim often attempts to apply classic works of literature to things he experiences.  The boy is particularly fond of Treasure Island and sees Drake as swashbuckling pirate of sorts.

treasure island.jpgAs classic works of fiction are basically extinct, Jim references people, places, and things that most people have never heard of.  On the other hand, the most common of wasteland information is often a foreign concept to the boy.

Drake considers himself to be a master of manipulation and understanding what makes people tick, and Jim has managed to pull a few fast ones on him. In this way, Jim quickly endeared himself to Drake (thought Drake would never admit that).  Both Drake and Lex are very protective of children, and this cements him into the party—that, in addition to some wasteland happenstance.

When Drake looks at Jim, he imagines what his dead son Jonathon might have become.  When Lex looks at him, she sees the innocence she lost. When Preacher looks at Jim, he sees the future of the wasteland. Due to all of these points of view, Jim because a central character to the groups unity.

Abilities: Jim is clueless and vastly intelligence at the same time.  Especially in a time when most children, and even adults, are knuckle draggers in terms of brainpower.  This cuts both ways for the boy.  He is also a sponge, quickly picking up on information and training.  Drake notes that the boy learned the steps to effectively fire a pistol faster than some of the people he trained while he was in the military.

suture.jpgJim is also a whiz when it comes to first aid.  Drake owes his life to Jim’s fast action with a needle and thread.  Drake has noted Jim knows aspects about medicine that could have only been taught formally, not just picked up at random.

Motivation:  Jim’s motivations shift throughout the book. At first, he hears a story about Drake Nelson, who had rolled into Stanley Station.  Jim puts a lot of stock in stories and maneuvered himself in a way to be close to him.  Being naive, one motivation is to share in Drake’s adventure. This perhaps, as the story unfolds, wasn’t the best course of action.

Jim is also motivated by something higher, something even Drake can’t put his finger on. To Drake, Jim seems to be running away from something and toward something else at the same time.  Preacher seems to believe Jim is the future of the wasteland…which to Drake is the kind of idiotic rantings he would expect from someone like Preacher.

Jim is driven to prove he isn’t just some dumb kid.  While he knows he is probably the most intelligence kid out there, he understands there is a lot of things he is ignorant of.  Any opportunity he gets, he attempts to prove himself and his worth.

 

Sig-mosquito.jpgEquipment:  Jim, much to his horror, is largely Drake’s pack mule.  The boy bears a heavy burden, literally. He is a novice with the pistol Drake acquired for him, a Sig Sauer Mosquito, but becomes more and more proficient with each passing firefight.

Author’s Note: I say this for all of my characters, but Jim is one of my favorites. He is comic relief, a source of bonding, and has a natural way of cutting through characters and revealing their motivations.  For Drake, Jim’s character reveals his humanity to the reader.  It also acts to tie Drake back to the person he was before the fall, when he had a little boy named Jonathon. I also like how dynamic Jim’s character is.  His arc is very rewarding and there are a lot of important plot points tied to his evolution and growth.

question-markThat’s it for today’s wasteland news!  I hope you all enjoyed this sneak-peak into Wastelander: The Drake Legacy.  I’d love to know what you think about Jim.  Until we cross quills again, keep hiding, keep hoarding, and as always—stay alive.

Copyright Info (final)

 

Wasteland Wednesday #1

*Language and Content Warning*

skull and crossbones.jpgskull and crossbonesUnlike QE’s normal informational blog, Wasteland Wednesday will be full of foul language and post-apocalyptic nonsense.  I’m talking f-bombs, thrice-bosomed mutant women, and potential buckets of gore.

Wasteland Wednesday

Corey:  Welcome to Wasteland Wednesday!  I have a very special guest here today to talk about what Wasteland Wednesday is and what we will be doing from here on out.  He rose from the dead, destroyed entire settlements, battled slavers, and butchered an army of renegade flesh eaters!  I’m very pleased to introduce…Drake Nelson!

Drake Nelson:  Eh?  The fuck is this? 

I’m using you as a marketing tool to sell books.

You suck inbreeder balls Corey.  First you create the fucking wasteland to absolutely bone me and now this?  I refuse. 

Refuse?  You one-eyed ingrate!  I created you.

…fuck you.  

* slams door shut on Corey’s imagination *

Ugh!  Frigging useless moronic piece of—

* door re-opens * 

I want bullets.  At least fifty .45 rounds.  You give me that and I’ll help you out with this idiotic sales pitch.  

Fine!

* Corey opens manuscript and types,  “Drake springs a monumental boner as his foot kicks a box of fresh .45 rounds hidden beneath some leaves.” *

Nice!  Got it.  Okay, about this stupid book of yours, maybe you should talk about the cover art you just got updated?  People seem to either wet or stretch their undies at the sight of sexy cover art.  

That’s actually not a bad idea.  After all, you are featured on the cover.  Maybe you could explain what you were doing in the scene?

That’s such a great idea Corey.  I’m in a sharing mood right now too!  Just kidding.  Adios.

*door slams shut again*

Drake?  Are you friggin kidding me?

*sighs*

I don’t have time for this.  All right folks!  We are going to continue on without that geriatric madman here to slow us down.  The next iteration of the cover art did come in.

Many moons ago I wrote a post about how I am currently collaborating with the amazing Michail Mamaschew.  The post featured some of his stellar artwork.  You can check it out here if you missed it.

In that post I revealed how Michail (who is working from Berlin) and I have been collaborating to make the exchange of information easier.  I also shared my original concept art.  Here is my doodle.

Cover Art Concept

*door opens*  

You suck at drawing and your “doodle” is much smaller than this.   

*door closes again*

Screw you Drake!

* Corey locks door *

Okay.  So that was my attempt at the drawing the scene.  Michail recently emailed me his rough concept art for approval.  He added a superficial strip down the center of the image to approximate spine location for the print version.  If you consider the space to the right of the strip, this is what the electronic cover will morph into.

Cover Concept.jpg
The concept cover art for Wastelander: The Drake Legacy. This image is owned by Corey Truax. Any manipulation or use of this image without written permission from Corey Truax is not permitted.

*door rattles*

Yeah, we know Drake, you look badass and Michail rocks.  This is the rough creation without any details added.  I, for one, am pretty stoked about how it’s coming along.

If I fail at traditional publishing, the print and typesetting company (something I’ll talk about in future post) I have selected for the indie route will create font and set the cover text.  Once I get the final product from Michail, I will create a cover draft with temporary text so you can see what it looks like in all of it’s wasteland glory.  That’s pretty much—

* door explodes and Drake jumps through giving thumbs up * 

That is one magnificent bastard right there! 

Humble as always.  Can you share at least one thing about the scene here?  People are curious man.  Do me a solid.

Well the image shows me making my approach to Last Chance.¹  A few minutes later I obliterated the place using only wit, balls, and fucking grit.  Or did I?  Maybe I ninja’d my way in.  Hell, maybe I’m a shit bag slaver myself!  Guess you’ll have to read this ass hats book if you’re curious.  Drake out!

* Drake runs off through broken door waving a middle finger at me *

I’m really sorry about all of this you all.  Next time I’ll try to get Collins, Jim, or Preacher to help me out.  Drake’s kind of a wildcard.  I guess you learned a little though, hopefully.

We’ll see what my broken brain comes up with next week.  Until then, keep hiding, keep hoarding, and as always – stay alive.

¹ Fun Fact!  The Last Chance slaver fortress is modeled after the Moundsville Penitentiary.  In fact, the story occurs in this region of the United States.  

For giggles and evaluation purposes…here’s a poll if you are bored.   

 

Copyright Info (final)

%d bloggers like this: